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Cassandra of the Far North East
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Devlog
New Pathfinding System for my Enemies | Dev Log#3
June 12, 2024
by
MMR
I revamped my pathfinding system to implementing A* pathfinding algorithm in my platformer I also added jump so that enemies can still chase you even if there's no path in between I will be releasing...
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Adding Special Enemies + Basic Projectile Motion Implementation | Dev Log#2
May 08, 2024
by
MMR
#Dev Log Updates
So I added some new stuff on my game like having arrows accurately hit the player at any given distance or height and special enemies with scriptable objects as one of the components I will be using f...
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Enemy Skills | Dev Log# 1
April 28, 2024
by
MMR
#Dev Log Updates
So as I talked about in this video I added some skills to my enemies that needed a little bit more spice to them. Skills on these enemies are unique to each own so that is one of our problem. How are...
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Enemies| Dev. Log#0
April 24, 2024
by
MMR
1
#Dev Log Updates
I was supposed to post a gif showing the new enemies that I've added along with their skills, but it turns out itch only allows 3mb of gif size, so I'm just going to post my latest dev log here. In th...
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