Enemies| Dev. Log#0
Cassandra of the Far North East » Devlog
- I was supposed to post a gif showing the new enemies that I've added along with their skills, but it turns out itch only allows 3mb of gif size, so I'm just going to post my latest dev log here. In this video I've talked about how I'm making my enemies through scriptable objects, and how they behave on certain events.
- I'm open for suggestions on what I can add, or improve more on my game as sometimes I run out of ideas. I also think that it's a great way of being able to bring out the full potential of the game.
- To add to this log, I don't own any of the assets in my game they can be found either on itch, or any websites that provides free assets. The reason I'm not creating my own assets right now is because as someone new to game dev I'm creating this game with the focus on improving my coding skills, and familiarizing myself with how things work behind the scene in general.
My other socials: linktr.ee/mmr_games
Cassandra of the Far North East
A simple game about Cassandra's adventure in the land of the Far North East.
Status | In development |
Author | MMR |
Genre | Adventure, Platformer, Role Playing, Survival |
Tags | Boss battle, Dark Fantasy, Fantasy, Pixel Art, Side Scroller, Unity |
More posts
- New Pathfinding System for my Enemies | Dev Log#3Jun 12, 2024
- Adding Special Enemies + Basic Projectile Motion Implementation | Dev Log#2May 08, 2024
- Enemy Skills | Dev Log# 1Apr 28, 2024
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