Enemy Skills | Dev Log# 1
Cassandra of the Far North East » Devlog
So as I talked about in this video I added some skills to my enemies that needed a little bit more spice to them. Skills on these enemies are unique to each own so that is one of our problem. How are we going to differentiate them when we are using the same enemy base?
In order to fix this:
- Inside my ScriptableEnemies.cpp script I added a game Object reference and a method that would be called to the new state which is called EnemySkillState.cpp.
- After doing this I made a new game object that will hold the skill and this GO would be attach to the GO reference inside our ScriptableEnemies script.
- In this way we can attach different skills to our Scriptable objects allowing more flexibility.
Now Let's use some enemies as a preview of the skill:
Void Sentinel:
Scrofanic Synthmorph Polaris:
And that's it!
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Cassandra of the Far North East
A simple game about Cassandra's adventure in the land of the Far North East.
Status | In development |
Author | MMR |
Genre | Adventure, Platformer, Role Playing, Survival |
Tags | Boss battle, Dark Fantasy, Fantasy, Pixel Art, Side Scroller, Unity |
More posts
- New Pathfinding System for my Enemies | Dev Log#3Jun 12, 2024
- Adding Special Enemies + Basic Projectile Motion Implementation | Dev Log#2May 08, 2024
- Enemies| Dev. Log#0Apr 24, 2024
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